In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
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RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.
GAME REVIEW: Like a Dragon: Ishin
Like a Dragon: Ishin! - Review — Analog Stick Gaming
Review - Like a Dragon: Ishin! - WayTooManyGames
Like a Dragon: Ishin! - Review — Analog Stick Gaming
Like A Dragon: Ishin! Interview With Developers Hiroyuki Sakamoto And Yasuaki Uehara - PlayStation Universe
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
Like a Dragon: Ishin lets you dance, make Udon, and race chickens - I enjoyed every minute
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why
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